Bakugan Galaxy
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 Red Cards of the Galaxy

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Windmill
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Posts : 103
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Join date : 2010-08-03

PostSubject: Red Cards of the Galaxy   Tue Aug 03, 2010 12:35 pm

Level 1
____________________________________________________

Take Two: Play after you roll a Darkus,Ventus, Subterra, or Haos Bakugan. Reroll that Bakugan.

Try Again: Play after you roll any Pyrus, Haos or Subterra Bakugan. You may re-roll that Bakugan.


Do Over: Play after you roll a Ventus, Darkus or Aquos Bakugan. You may re-roll that Bakugan.

Re-Rol: Play after you roll a Bakugan if your opponent has a standing Bakugan. You may re-roll that Bakugan.


Level 2
____________________________________________________


Restock: Play before you roll. Each player who doesn't have a Gate Card in the field puts a Gate Card from their unused pile into the field.

Learn From Experience: Play after you lose a battle with a Pyrus or Haos Bakugan. Add any Red Ability card from your collection to your unused pile.

Level 3
________________________________________________________
Brainwash: Play after your opponent stands a Bakugan on a Gate card that already has one of their Bakugan on it. Choose one of your opponent's Bakugan from that card and move it to a different Gate card.

Go for Perfect: Play before you roll If your Bakugan doesn't stand,you may reroll that Bakugan up tp two more times.


Meeting Place: Play after your opponent rolls. If the roll didn't result in a battle, your opponent must swap out his Gate card in the arena with one from his unused pile (if he has one). Any Bakugan on the old card move to the new one.

Perfect Aim: Play before you roll a Ventus Bakugan. Put your Bakugan on a Gate card instead of rolling.

Unexpected Guest: Play after your opponent puts a Gate card in the arena. Put one of your used Pyrus Bakugan on that Gate card.

Marucho's Throw: Play after you roll if your Bakugan stands. You may move the Bakugan to the other Gate card.

Julie's Throw: Play before you roll. Pick an enemy Bakugan on a Gate card. Your opponent puts that Bakugan in his used pile and replaces it with one of his unused Bakugan.

Runo's Throw: Play before you roll. You may roll a Bakguan from your used pile this turn (you still only roll one Bakugan this turn).

Shun's Throw: Play before you roll. Look at one face down Gate card in the arena.



Dan's Throw: Play before you roll. If this roll results in a battle, you may take back one of your Ability cards from your used pile.

Evil Power: Play before you roll. If there is a battle this turn, the Bakugan with the highest printed G-Power gets +50 G-Power.

Rikimaro's Surprise: Play before you roll. All text boxes on Gate cards are considered empty for battles this turn. (Text on Gate cards other than Attribute bonuses have no effect.)



Level 4
____________________________
Mine Field: Play before you roll. All players move one of their standing Bakugan to their used pile.

Distraction: Play before you roll. Pick one standing Bakugan with a special effect (clear, pearl, etc.). That Bakugan is put in its owner's used pile.

Mirage: Play after an opponent's Bakugan stands. Your opponent must swap that Bakugan with a Bakugan of his choice from his used or unused pile.

A Hand Up: Play before you roll a Haos Bakugan. If there is a battle this turn, the Bakugan with the lowest printed G-Power gets +50 G-Power. (BA225-AB-SM)

Marionette: Play before you roll an Aquos Bakugan. If there is only one Bakugan standing and there are two Gate cards, move that Bakugan to the other Gate card.

Stuck: Play before you roll a Subterra Bakugan. If this roll results in a battle, any G-power bonuses from Ability cards are reduced to zero.



Level 5
______________________________________


Runo's Throw: Play before you roll a Haos Bakugan. If there is a battle this turn, the Bakugan with the lowest printed G-Power gets the highest Gate card Attribute bonus regardless of Attribute.

Masquerade's Launcher: Play before you roll a Darkus Bakugan. Choose a Bakugan on a Gate card. Choose a new Attribute for that Bakugan for the rest of the turn.

Marucho's Launcher: Play before you roll an Aquos Bakugan. If there is only one Gate card in the field, play one from your unused pile.

Julie's Launcher: Play before you roll a Subterra Bakugan. If your Bakugan stands on a Gate card with an opponent's Bakugan, your opponent's Bakugan is put in his used pile (no battle).

Stealin': Play after a Gate card gets put in the Field. Move any of your used Bakugan to your unused pile. Put one of your opponent's used Ability cards into your unused pile.

Combo Battle: Play before you roll. If your roll results in a battle, both players add one of their used or unused Bakugan to the battle before the gate card is revealed. Add up G-Powers to see who wins. Put all Bakugan in their player's used piles after battle.

Shun's Launcher: Play before you roll a Ventus Bakugan. You may move as many standing Bakugan to different Gate cards as you wish as long as the moving doesn't start a battle.

Dan's Launcher: Play before you roll a Pyrus Bakugan. Place your Bakugan on any Gate card that already has an opponent's Bakugan on it, instead of rolling.

Magnetic Action: Play after your opponent rolls. Put the Bakugan rolled on one of the Gate cards of your choice.

Clean Slate: Play before you roll a Darkus Bakugan. All Bakugan on Gate cards get moved to their owner's used piles. Remove this card from the game.

Circle Of Fire: Play during a battle on one of your Gate cards. Your Bakugan gains G-Power based on its Attribute. Pyrus 110 Ventus 50

Masquerade's Throw: Play before you roll. Your opponent must put one of his unplayed Ability cards in his used pile. (That card has no effect.)
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Angelo



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PostSubject: Re: Red Cards of the Galaxy   Sun Aug 14, 2011 6:12 am

Pyrus Battle Boost: Play when you have a Pyrus Bakugan. You take all your Ability cards back. Your bakugan gains 150 G-power.
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omolistic01



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PostSubject: Re: Red Cards of the Galaxy   Fri Feb 07, 2014 1:58 pm

dragozord battle boost:playwith when you have a dragonoid bakugan.he takes all your power and convert them to his power.your bakugan gains 100 g-power
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BakuganWC



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PostSubject: Re: Red Cards of the Galaxy   Sun Mar 02, 2014 10:16 pm

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The New Generation of Bakugan has arrived! Are you ready?

Bakugan World Championship: The New Generation begins 12 years after the series finale of the original Bakugan Battle Brawlers (Mechtanium Surge), following the new main protagonist Calvin Kuro's adventure. The 'Bakugan World Championship' is a huge area that has been created by the powers of the Bakugans, and some of the Bakugan have evolved over the generations. There are now new Bakugan, Cards, BakuWatches and others that were created by the 'Bakugan World Championship;' however, one evil Brawler named "Skull," the Shinigami Brawler from the Death World, wanted to destroy the 'Bakugan World Championship' area and take all the Bakugan and human souls to rule the universe. Dragonus, the only non-evil Bakugan from the Death World, came over to the 'Bakugan World Championship' area to find a human partner (teamed up with Calvin) and stop Skull from destroying everything along with his friends. Now Calvin's mission is to defeat Skull and save the World Championship! Will Calvin be able to save the Bakugan World Championship, or will Skull be able to destroy it?

Choose your side! Calvin or Skull?

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